Will Tark and Zyra be able to free these children? Will they be able to save the characters within the game from the people who created them? Will they even be able to remain in the real world? Or will the Designers plans for world domination win out?
Gamers' Rebellion 1
Will Tark and Zyra be able to free these children? Will they be able to save the characters within the game from the people who created them? Will they even be able to remain in the real world? Or will the Designers plans for world domination win out?
- ISBN:
- 9781921665974
- 9781921665974
- Category:
- Science fiction (Children's / Teenage)
- Age range:
- + years old
- Format:
- Paperback
- Publication Date:
- 01-06-2013
- Publisher:
- Ford Street Publishing Pty Ltd
- Country of origin:
- Australia
- Pages:
- 176
- Dimensions (mm):
- 196x129x17mm
- Weight:
- 0.25kg
Click 'Notify Me' to get an email alert when this item becomes available
Click on Save to My Library / Lists
Click on My Library / My Lists and I will take you there
Reviews
1 Review
Gamers Rebellion by George Ivanoff is the final and much anticipated book in the Gamers Trilogy. A trilogy that began as a short story called Game Plan, which appeared in the first Ford Street Anthology Trust Me.
Gamers Rebellion concludes the story of Tark and Zyra; two computer game characters who have exited The Game using a key given to them by The Ultimate Gamer, in the second book Gamers' Challenge. They have been downloaded into cloned bodies resembling idealised versions of John Hayes and Tina Burrows. These are the two avatar characters Tark and Zyra adopted when visiting Designers Paradise in the first book Gamers' Quest, so instantly they are suspicious of the Real World, and wonder whether they have been sent to yet another Game environment.
Once it is established that they are in fact in the Real World Tark and Zyra discover that the real world is just as complex and dangerous as the game itself. Tark is kidnapped by a group of rebel teenagers who are fighting to end the game, while Zyra is shown around the Design Institute by a very cool robot who is a clone of Designer Prime. Here Zyra learns of Designer Primes failing health, and the devastating consequences of turning a blind eye to the unsavoury practices of Designer Alpha and Designer Beta
Both Zyra and Tark learn that children are being kidnapped and hard wired into the game, so their brains can keep the gaming environment alive. Tark is sent back into the game by the rebels in order to save the children. Zyra is sent back by Designer Prime to foil Designer Alpha's attempt to rule over The Game and the World. Once again they are forced to play games within games, break through secret areas and defeat lunatics and villains, both in the Game and in the Real World.
This is a tense, action packed book; its subplot has a brilliance that sneaks up on you. While Tark and Zyra deal with space/time shifts; games within games; hidden doors; endless passageways; secret areas; battles and challenges, they are learning the meaning of true existence. The Real World is still governed by rules and ethics and just as limiting as the Game. Even when they take charge of their own destiny, life happens.
This is a book of great depth, while containing plenty of action to entertain primary school readers, it also deals with enough bigger issues to keep even the adults satisfied. Another excellent book to emerge from Ford Street Publishing. I can't wait to read what Geoge Ivanoff writes next.
Share This Book: